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; MOBILIZATION #1 (Based on Declarations of War or Surrendering)
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;
; USAGE:
;
; Basic structure for an mobilization event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 2];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
; #AI= Values range [0, 4]
;      0 = Event fires whenever all fields are satisfied for any game type
;      1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Union AI turn
;      2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Confederates AI turn
;      3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Union AI or on the Confederates Multiplayer turns
;      4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Confederates AI or on the Union Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #MOBILIZATION= The mobilization percentage increase/decrease for this event for #COUNTRY_ID
;                Format: [min%, max%] [political_direction]
; #CONDITION= Under what conditions will this event occur
;             Format: country_id [political_event] [political_alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; The #MOBILIZATION value can be set to reflect a random range of potential increase or decrease
; towards either the Union or Confederates side. This is done by setting the 'political_direction' flag
; under #MOBILIZATION as either Union or Confederates, i.e. [1] or [2]. For example if the US is currently
; leaning towards the Confederates then you can set an #MOBILIZATION event to decrease their current
; mobilization percentage by setting the 'political_direction' flag as Union. 
;
; For #CONDITION only one of two things can be set, either a 'country_id' has surrendered or a
; 'country_id' has been declared war upon. See above samples for more details.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for POLITICAL EVENT and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_1= Alabama
; #COUNTRY_ID_2= Alaska
; #COUNTRY_ID_3= Arizona
; #COUNTRY_ID_4= Arkansas
; #COUNTRY_ID_5= California
; #COUNTRY_ID_6= Colorado
; #COUNTRY_ID_7= Connecticut
; #COUNTRY_ID_8= Delaware
; #COUNTRY_ID_9= Florida
; #COUNTRY_ID_10= Georgia
; #COUNTRY_ID_11= Hawaii
; #COUNTRY_ID_12= Idaho
; #COUNTRY_ID_13= Illinois
; #COUNTRY_ID_14= Indiana
; #COUNTRY_ID_15= Iowa
; #COUNTRY_ID_16= Kansas
; #COUNTRY_ID_17= Kentucky
; #COUNTRY_ID_18= Louisiana
; #COUNTRY_ID_19= Maine
; #COUNTRY_ID_20= Maryland
; #COUNTRY_ID_21= Massachusetts
; #COUNTRY_ID_22= Michigan
; #COUNTRY_ID_23= Minnesota
; #COUNTRY_ID_24= Mississippi
; #COUNTRY_ID_25= Missouri
; #COUNTRY_ID_26= Montana
; #COUNTRY_ID_27= Nebraska
; #COUNTRY_ID_28= Nevada
; #COUNTRY_ID_29= New Hampshire
; #COUNTRY_ID_30= New Jersey
; #COUNTRY_ID_31= New Mexico
; #COUNTRY_ID_32= New York
; #COUNTRY_ID_33= North Carolina
; #COUNTRY_ID_34= North Dakota
; #COUNTRY_ID_35= Ohio
; #COUNTRY_ID_36= Oklahoma
; #COUNTRY_ID_37= Oregon
; #COUNTRY_ID_38= Pennsylvania
; #COUNTRY_ID_39= Rhode Island
; #COUNTRY_ID_40= South Carolina
; #COUNTRY_ID_41= South Dakota
; #COUNTRY_ID_42= Tennessee
; #COUNTRY_ID_43= Texas
; #COUNTRY_ID_44= Utah
; #COUNTRY_ID_45= Vermont
; #COUNTRY_ID_46= Virginia
; #COUNTRY_ID_47= Washington
; #COUNTRY_ID_48= West Virginia
; #COUNTRY_ID_49= Wisconsin
; #COUNTRY_ID_50= Wyoming
; #COUNTRY_ID_51= Apache
; #COUNTRY_ID_52= Argentina
; #COUNTRY_ID_53= Austria
; #COUNTRY_ID_54= Bolivia
; #COUNTRY_ID_55= Brazil
; #COUNTRY_ID_56= Canada
; #COUNTRY_ID_57= Cherokee
; #COUNTRY_ID_58= Chickasaw
; #COUNTRY_ID_59= Chile
; #COUNTRY_ID_60= China
; #COUNTRY_ID_61= Choctaw
; #COUNTRY_ID_62= Colombia
; #COUNTRY_ID_63= Commanche
; #COUNTRY_ID_64= Confederacy
; #COUNTRY_ID_65= Costa Rica
; #COUNTRY_ID_66= Creek
; #COUNTRY_ID_67= Cuba
; #COUNTRY_ID_68= Denmark
; #COUNTRY_ID_69= Deseret
; #COUNTRY_ID_70= Dominican Republic
; #COUNTRY_ID_71= Ecuador
; #COUNTRY_ID_72= El Salvador
; #COUNTRY_ID_73= France
; #COUNTRY_ID_74= Germany
; #COUNTRY_ID_75= Guatemala
; #COUNTRY_ID_76= Haiti
; #COUNTRY_ID_77= Honduras
; #COUNTRY_ID_78= Italy
; #COUNTRY_ID_79= Japan
; #COUNTRY_ID_80= Japanese Shogunate
; #COUNTRY_ID_81= Liberia
; #COUNTRY_ID_82= Mexican Empire
; #COUNTRY_ID_83= Mexico
; #COUNTRY_ID_84= Navajo
; #COUNTRY_ID_85= Netherlands
; #COUNTRY_ID_86= Nicaragua
; #COUNTRY_ID_87= Osage
; #COUNTRY_ID_88= Ottomans
; #COUNTRY_ID_89= Panama
; #COUNTRY_ID_90= Paraguay
; #COUNTRY_ID_91= Peru
; #COUNTRY_ID_92= Philippines
; #COUNTRY_ID_93= Portugal
; #COUNTRY_ID_94= Prussia
; #COUNTRY_ID_95= Pueblo
; #COUNTRY_ID_96= Puerto Rico
; #COUNTRY_ID_97= Rio Grande
; #COUNTRY_ID_98= Russia
; #COUNTRY_ID_99= Seminole
; #COUNTRY_ID_100= Spain
; #COUNTRY_ID_101= Sweden
; #COUNTRY_ID_102= UK
; #COUNTRY_ID_103= Union
; #COUNTRY_ID_104= Uruguay
; #COUNTRY_ID_105= USCA
; #COUNTRY_ID_106= Venezuela
; #COUNTRY_ID_107= Yucatan
; #COUNTRY_ID_108= 
; #COUNTRY_ID_109= 
; #COUNTRY_ID_110= 
; #COUNTRY_ID_111= Blockade Runners
; #COUNTRY_ID_112= Blockade Runners
; #COUNTRY_ID_113= Blockade Runners
; #COUNTRY_ID_114= Blockade Runners
; #COUNTRY_ID_115= Blockade Runners
; #COUNTRY_ID_116= Blockade Runners
; #COUNTRY_ID_117= Blockade Runners
; #COUNTRY_ID_118= Blockade Runners
; #COUNTRY_ID_119= Red
; #COUNTRY_ID_120= Black
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; AXIS= 1
; ALLIED= 2
;
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; POLITICAL EVENT REFERENCE VALUES
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;
; SURRENDERED= 0
; DECLARED_WAR_ON= 1
;
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{
#NAME= Union DoW On Creek (Cherokee -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 57
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Creek declared war on by Union
#CONDITION= 66 [1] [1]
}

{
#NAME= Union DoW On Creek (Seminole -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Creek declared war on by Union
#CONDITION= 66 [1] [1]
}

{
#NAME= Union DoW On Creek (Chickasaw -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 58
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Creek declared war on by Union
#CONDITION= 66 [1] [1]
}

{
#NAME= Union DoW On Creek (Choctaw -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 61
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Creek declared war on by Union
#CONDITION= 66 [1] [1]
}

{
#NAME= Union DoW On Cherokee (Creek -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 66
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Cherokee declared war on by Union
#CONDITION= 57 [1] [1]
}

{
#NAME= Union DoW On Cherokee (Seminole -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Cherokee declared war on by Union
#CONDITION= 57 [1] [1]
}

{
#NAME= Union DoW On Cherokee (Chickasaw -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 58
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Cherokee declared war on by Union
#CONDITION= 57 [1] [1]
}

{
#NAME= Union DoW On Cherokee (Choctaw -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 61
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Cherokee declared war on by Union
#CONDITION= 57 [1] [1]
}

{
#NAME= Union DoW On Seminole (Creek -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 66
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Seminole declared war on by Union
#CONDITION= 99 [1] [1]
}

{
#NAME= Union DoW On Seminole (Cherokee -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 57
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Seminole declared war on by Union
#CONDITION= 99 [1] [1]
}

{
#NAME= Union DoW On Seminole (Chickasaw -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 58
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Seminole declared war on by Union
#CONDITION= 99 [1] [1]
}

{
#NAME= Union DoW On Seminole (Choctaw -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 61
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Seminole declared war on by Union
#CONDITION= 99 [1] [1]
}

{
#NAME= Union DoW On Chickasaw (Creek -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 66
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Chickasaw declared war on by Union
#CONDITION= 58 [1] [1]
}

{
#NAME= Union DoW On Chickasaw (Cherokee -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 57
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Chickasaw declared war on by Union
#CONDITION= 58 [1] [1]
}

{
#NAME= Union DoW On Chickasaw (Seminole -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Chickasaw declared war on by Union
#CONDITION= 58 [1] [1]
}

{
#NAME= Union DoW On Chickasaw (Choctaw -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 61
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Chickasaw declared war on by Union
#CONDITION= 58 [1] [1]
}

{
#NAME= Union DoW On Choctaw (Creek -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 66
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Choctaw declared war on by Union
#CONDITION= 61 [1] [1]
}

{
#NAME= Union DoW On Choctaw (Cherokee -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 57
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Choctaw declared war on by Union
#CONDITION= 61 [1] [1]
}

{
#NAME= Union DoW On Choctaw (Seminole -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Choctaw declared war on by Union
#CONDITION= 61 [1] [1]
}

{
#NAME= Union DoW On Choctaw (Chickasaw -> Confederates)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 58
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [2]
; Choctaw declared war on by Union
#CONDITION= 61 [1] [1]
}

{
#NAME= Confederate DoW On Creek (Cherokee -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 57
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Creek declared war on by Confederate
#CONDITION= 66 [1] [2]
}

{
#NAME= Confederate DoW On Creek (Seminole -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Creek declared war on by Confederate
#CONDITION= 66 [1] [2]
}

{
#NAME= Confederate DoW On Creek (Chickasaw -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 58
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Creek declared war on by Confederate
#CONDITION= 66 [1] [2]
}

{
#NAME= Confederate DoW On Creek (Choctaw -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 61
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Creek declared war on by Confederate
#CONDITION= 66 [1] [2]
}

{
#NAME= Confederate DoW On Cherokee (Creek -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 66
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Cherokee declared war on by Confederate
#CONDITION= 57 [1] [2]
}

{
#NAME= Confederate DoW On Cherokee (Seminole -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Cherokee declared war on by Confederate
#CONDITION= 57 [1] [2]
}

{
#NAME= Confederate DoW On Cherokee (Chickasaw -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 58
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Cherokee declared war on by Confederate
#CONDITION= 57 [1] [2]
}

{
#NAME= Confederate DoW On Cherokee (Choctaw -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 61
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Cherokee declared war on by Confederate
#CONDITION= 57 [1] [2]
}

{
#NAME= Confederate DoW On Seminole (Creek -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 66
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Seminole declared war on by Confederate
#CONDITION= 99 [1] [2]
}

{
#NAME= Confederate DoW On Seminole (Cherokee -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 57
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Seminole declared war on by Confederate
#CONDITION= 99 [1] [2]
}

{
#NAME= Confederate DoW On Seminole (Chickasaw -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 58
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Seminole declared war on by Confederate
#CONDITION= 99 [1] [2]
}

{
#NAME= Confederate DoW On Seminole (Choctaw -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 61
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Seminole declared war on by Confederate
#CONDITION= 99 [1] [2]
}

{
#NAME= Confederate DoW On Chickasaw (Creek -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 66
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Chickasaw declared war on by Confederate
#CONDITION= 58 [1] [2]
}

{
#NAME= Confederate DoW On Chickasaw (Cherokee -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 57
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Chickasaw declared war on by Confederate
#CONDITION= 58 [1] [2]
}

{
#NAME= Confederate DoW On Chickasaw (Seminole -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Chickasaw declared war on by Confederate
#CONDITION= 58 [1] [2]
}

{
#NAME= Confederate DoW On Chickasaw (Choctaw -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 61
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Chickasaw declared war on by Confederate
#CONDITION= 58 [1] [2]
}

{
#NAME= Confederate DoW On Choctaw (Creek -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 66
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Choctaw declared war on by Confederate
#CONDITION= 61 [1] [2]
}

{
#NAME= Confederate DoW On Choctaw (Cherokee -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 57
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Choctaw declared war on by Confederate
#CONDITION= 61 [1] [2]
}

{
#NAME= Confederate DoW On Choctaw (Seminole -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 99
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Choctaw declared war on by Confederate
#CONDITION= 61 [1] [2]
}

{
#NAME= Confederate DoW On Choctaw (Chickasaw -> Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 58
#TRIGGER= 100
;30-50% mobilization increase away from aggressor
#MOBILIZATION= [30,50] [1]
; Choctaw declared war on by Confederate
#CONDITION= 61 [1] [2]
}

{
#NAME= Union DoW On UK (France -> Confederates)
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 73
#TRIGGER= 100
; 10-70% mobilization increase away from aggressor
#MOBILIZATION= [10,70] [2]
; UK declared war on by Union
#CONDITION= 102 [1] [1]
}

{
#NAME= Union DoW On UK (Spain -> Confederates)
#POPUP= <<TAG_2>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 100
#TRIGGER= 100
; 10-70% mobilization increase away from aggressor
#MOBILIZATION= [10,70] [2]
; UK declared war on by Union
#CONDITION= 102 [1] [1]
}

{
#NAME= Union DoW On France (UK -> Confederates)
#POPUP= <<TAG_3>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 102
#TRIGGER= 100
; 10-70% mobilization increase away from aggressor
#MOBILIZATION= [10,70] [2]
; France declared war on by Union
#CONDITION= 73 [1] [1]
}

{
#NAME= Union DoW On France (Spain -> Confederates)
#POPUP= <<TAG_4>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 100
#TRIGGER= 100
; 10-70% mobilization increase away from aggressor
#MOBILIZATION= [10,70] [2]
; France declared war on by Union
#CONDITION= 73 [1] [1]
}

{
#NAME= Union DoW On France (Mexico -> Union)
#POPUP= <<TAG_16>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 70[1]
#LEVEL= 0
#COUNTRY_ID= 83
#TRIGGER= 100
; enters the war
#MOBILIZATION= [100,100] [1]
; France declared war on by Union
#CONDITION= 73 [1] [1]
}

{
#NAME= Union DoW On France (Mexican Empire -> Confederates)
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 70[1]
#LEVEL= 0
#COUNTRY_ID= 82
#TRIGGER= 100
; enters the war
#MOBILIZATION= [100,100] [2]
; France declared war on by Union
#CONDITION= 73 [1] [1]
}

{
#NAME= Union DoW On Spain (UK -> Confederates)
#POPUP= <<TAG_5>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 102
#TRIGGER= 100
; 10-70% mobilization increase away from aggressor
#MOBILIZATION= [10,70] [2]
; Spain declared war on by Union
#CONDITION= 100 [1] [1]
}

{
#NAME= Union DoW On Spain (France -> Confederates)
#POPUP= <<TAG_6>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 73
#TRIGGER= 100
; 10-70% mobilization increase away from aggressor
#MOBILIZATION= [10,70] [2]
; UK declared war on by Union
#CONDITION= 100 [1] [1]
}

{
#NAME= Union DoW on Missouri (Kentucky -> Confederates)
#POPUP= <<TAG_11>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 17
#TRIGGER= 100
#MOBILIZATION= [15,30] [2]
; MO declared war on by USA
#CONDITION= 25 [1] [1]
}

{
#NAME= Confederate DoW on Missouri (Kentucky -> Union)
#POPUP= <<TAG_12>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 17
#TRIGGER= 100
#MOBILIZATION= [15,30] [1]
; MO declared war on by CSA
#CONDITION= 25 [1] [2]
}

{
#NAME= Union DoW on Kentucky (Missouri -> Confederates)
#POPUP= <<TAG_13>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 25
#TRIGGER= 100
#MOBILIZATION= [15,30] [2]
; KY declared war on by USA
#CONDITION= 17 [1] [1]
}

{
#NAME= Confederate DoW on Kentucky (Missouri -> Union)
#POPUP= <<TAG_14>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 25
#TRIGGER= 100
#MOBILIZATION= [15,30] [1]
; KY declared war on by CSA
#CONDITION= 17 [1] [2]
}

{
#NAME= MSG Falls (Kentucky -> Union)
#POPUP= <<TAG_15>> 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 17
#TRIGGER= 100
; 6-11% mobilization increase to Union
#MOBILIZATION= [6,11] [1]
; MO surrenders to Union
#CONDITION= 25 [0] [1]
}